Kad Nalf-ftälla (/nalf/ /ftɑˈlla/ [wild] [bird]) is a temperate Large City located in the Veláïkulk Principality of the Tano.
The name Kad Nalf-ftälla is derived from the Goblin language, as Kad Nalf-ftälla was founded by Glegfèj, who was culturaly Gnoll.
Climate
Kad Nalf-ftälla has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 1°C (33°F) and its average temperature during the winter being a cold 9°C (48°F). Kad Nalf-ftälla receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Nalf-ftälla covers an area of nearly 189 km2 (75 mi2), and an average elevation of 1316 m (4317 ft) above sea level.
Overview
Kad Nalf-ftälla was founded durring the late 13th century in fall of the year 1178, by Glegfèj. The establishment of the new community went well, with no major obsticles durring construction.
Kad Nalf-ftälla was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Nalf-ftälla is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Kad Nalf-ftälla is buildings are arranged arround a network of narrow packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Kad Nalf-ftälla gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.
Civic Infrastructure
Kad Nalf-ftälla possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Nalf-ftälla has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Nalf-ftälla has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Nalf-ftälla. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Nalf-ftälla's parks.
Kad Nalf-ftälla has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Nalf-ftälla.
Kad Nalf-ftälla has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Nalf-ftälla has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Nalf-ftälla has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Nalf-ftälla has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Nalf-ftälla has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Nalf-ftälla has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Nalf-ftälla has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Nalf-ftälla's public wards, blessings, and other arcane systems.
Kad Nalf-ftälla has an Scientific Academy which provides higher education in the natural sciences.
Kad Nalf-ftälla possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Nalf-ftälla's grid is powered by a direct leyline tap.
Kad Nalf-ftälla's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Nalf-ftälla has a first rate hospital which caters to anyone in need of long term medical care.
Kad Nalf-ftälla has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Nalf-ftälla has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Nalf-ftälla's natural decorations nor waterways.
Kad Nalf-ftälla has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Nalf-ftälla has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Nalf-ftälla has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Nalf-ftälla is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
While Kad Nalf-ftälla has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.
Kad Nalf-ftälla's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, winter is skipped in Kad Nalf-ftälla.
The Thoqqua near Kad Nalf-ftälla are known to be a mutant strain of the creature.
Kad Nalf-ftälla's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Transmutation energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 85
Farmers: 140
Farm Laborer: 263
Hunters: 160
Milk Maids: 112
Ranchers: 59
Ranch Hands: 116
Shepherds: 114
Farmland: 180140 m2
Cattle and Similar Creatures: 11202
Poultry: 134433
Swine: 8962
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4481
Craftsmen
Arms and Toolmakers: 87
Blacksmiths: 95
Bookbinders: 58
Buckle-makers: 58
Cabinetmakers: 101
Candlemakers: 172
Carpenters: 129
Clothmakers: 114
Coach and Harness Makers: 48
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 63
Copyists: 43
Cutlers: 38
Fabricworkers: 106
Farrier: 289
Furriers: 29
Glassworkers: 140
Gunsmiths: 94
Harness-Makers: 43
Hatters: 85
Hosiery Workers: 31
Jewelers: 49
Leatherwrights: 112
Locksmiths: 45
Matchstick makers: 71
Musical Instrument Makers: 67
Painters, Structures and Fixtures: 56
Paper Workers: 60
Plasterers: 63
Pursemakers: 77
Roofers: 48
Ropemakers: 45
Rugmakers: 43
Saddlers: 78
Scabbardmakers: 94
Scalemakers: 46
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 43
Shoemakers: 41
Soap and Tallow Workers: 151
Tailors: 256
Tanners: 56
Upholsterers: 62
Watchmakers: 62
Weavers: 154
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 59
Booksellers: 67
Butchers: 124
Chandlers: 109
Chicken Butchers: 133
Entrepreneurs: 47
Fine Clothiers: 121
Fishmongers: 112
Florists: 27
Potion Sellers: 77
Resellers: 186
Spice Merchants: 60
Wine-sellers: 89
Wheelwright: 70
Woodsellers: 43
Service workers
Bakers: 248
Barbers: 190
Coachmen: 66
Cooks: 165
Doctors: 96
Gamekeepers: 74
Grooms: 40
Hairdressers: 172
Healers: 110
Housekeepers: 131
Housemaids: 263
House Stewards: 135
Inns: 42
Laundry maids: 82
Maidservants: 165
Nursery Maids: 78
Pastrycooks: 149
Restaurateur: 165
Tavern Keepers: 179
Specialized Laborer
Ashworkers: 67
Bleachers: 41
Chemical Workers: 25
Coal Heavers: 93
In-Town Couriers: 97
Long Haul Couriers: 104
Dockyard Workers: 86
Gas Workers: 21
Hay Merchants: 37
Leech Collectors: 122
Millers: 95
Miners: 101
Oilmen and Polishers: 72
Postmen: 99
Pure Finder: 60
Skinners: 131
Sugar Refiners: 25
Tosher: 71
Warehousemen: 149
Watercarriers: 100
Watermen, Bargemen, etc.: 131
Skilled Laborers
Accountants: 54
Alchemist: 67
Clerk: 87
Dentists: 47
Educators: 116
Engineers: 64
Gardeners: 46
Mages: 33
Plumbers: 49
Pharmacist: 52
Professors: 19
Scientists: 34
Wizards: 19
Civil Servants
Adventurers: 42
Bankers: 62
Civil Clerks: 95
Civic Iudex: 51
Consultants: 29
Exorcist: 109
Fixers: 53
Kami Clerk: 87
Landlords: 90
Lawyers: 57
Legend Keepers: 73
Militia Officers: 448
Monks, Monastic: 149
Monks, Civic: 154
Historian, Oral: 106
Historian, Textual: 52
Policemen, Sheriffs, etc.: 101
Priests: 213
Rangers: 63
Rat Catchers: 67
Scholars: 71
Spiritualist: 91
Slayers: 25
Storytellers: 162
Military Officers: 144
Cottage Industries
Brewers: 124
Comfort Services: 186
Enchanters: 50
Herbalists: 50
Jaminators: 144
Needleworkers: 140
Potters: 74
Preserve Makers: 128
Quilters: 64
Seamsters: 263
Spinners: 140
Tinker: 51
Weaver: 114
Artists
Actors: 46
Architects: 17
Bards: 70
Costumers: 26
Dancers: 52
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 48
Inlayers: 43
Musicians: 124
Painters, Art: 23
Playwrights: 47
Sculptors, Art: 39
Wood Carvers: 140
Writers: 154
Produce Industries
Butter Churners: 154
Canners: 128
Cheesmakers: 144
Ice Merchants: 20
Millers: 91
Picklers: 77
Smokers: 55
Stockmakers: 52
Tobacconists: 67
Tallowmakers: 104
17014 of Kad Nalf-ftälla's population work within a Foundational Occupation.
964 work in Agriculture
3770 work as Craftsmen
1384 work as Merchants
2550 work as Service Workers
1727 work as General Laborers
687 work as Skilled Laborers
2594 work as Civil Servants
1528 work in Cottage Industries
918 work as Artists
892 work in Produce Industries
26453 of Kad Nalf-ftälla's population do not work in a formal occupation, but do contribute to the local economy. 1344 (3%) are noncontributers.
Points of Interest
Kad Nalf-ftälla makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Kad Nalf-ftälla's local festivals commemorates this miracle.